Hello! I think it's safe to say at this point that I won't be as regular doing these blogs as I had hoped. Mainly because of having to juggle real life, (jobs and babies) with the limited time I have to actually do what I want to do, (like making YouTube videos to upload every other day... mostly) but that doesn't mean I can't regale some story or thought on something every once in a while!
And also when I have a cold and can't make videos due to my already nasal sounding voice being even more nasally and bunged up... and right now I have a cold.
BUT! I have just released my Halloween special video detailing my top ten favourite zombie films of all time and, (as I usually do) I jibber-jabbered on for far longer than the intended 20 minute video I had planned from the offset. So after 3 days of INTENSE editing I ended cutting out a lot of what I had planned to say just so the video didn't go on for too long and lose it's vigor for your average viewer. I figure if you've got this far in to this blog entry it's because you like the tangents I tend to get pulled off on to and therefore wouldn't mind reading my unabridged script for that video PLUS extras! (You're welcome!) So, for your reading pleasure I am going to publish the original script I read off for that video and any of the chunks I either cut out or added will be in italics just so you can see what I had to take out.
Here we go!
As you may, (or may not) be aware I am a HUGE zombie fan. I originally started up my channel back in 2012 when the DayZ mod was still widely popular and not the strung out shit show it is at the moment. I STILL hold out hope that the game will become what it set out to be when the alpha to the full game dropped at the end of 2013. 2013?! And it's still in EARLY ACCESS? Mother fu... cker. I wasn't sure whether to put this whole word in due to wanting to keep the video relatively clean, (much like my other videos) but I thought once I had decided to add the thunder and lightning effect to the TV screen I could get away with it for comedic effect. I think I got away with it too.
Anyway, from many deaths in my Project Zomboid series to making my girlfriend go around the corner first to confront the witch in Left 4 Dead 2 I have been fortunate enough to be able to experience a lot of what is on offer to the average PC gamer when it comes to tooling up to fight the horde. But this love started way before I discovered all the diverse ways I could try and survive the undead apocalypse digitally so I've decided for my Halloween special this year I would list my top 10 zombie films of all time. Now, my hope here is that I'll be able to list a few films that you haven't seen, maybe even never heard of, and this will inspire you to go and hunt these films down and watch them for yourself. But in advance of this I want to iterate that this is a list of MY favourite films, this is in no way a definitive BEST OF video as there are films I've left off here which are amazing zombie flicks from a cinematic perspective but sometimes its the slightly less well known ones which steal your heart. I've always been reluctant on doing a list video as they can seem like you're saying "THESE ARE THE BEST FILMS EVER AND I WON'T TAKE NO FOR AN ANSWER!", but at this point I figured this is the internet; You're never going to please the majority of people the majority of the time so I might as well just do what I want and to hell with the consequences. The thing is, as a very small fish in a very large pond called YouTube it's very easy to offend anyone/everyone with your opinion, and opinions are like arseholes, everyone has got one and every so often they're full of shit. Even so, to put off any potential viewers or subscribers is something I'm acutely aware of, and something which affects me a lot more on a per view basis than the likes of Markiplier of Jacksepticeye. It's just not good generally to isolate someone through opinion which in itself is a very easy thing to do without paying much attention to it, and even more so when you do videos like this!
So with that being said, let's start by naming some films I love but I can't include in this list for certain reasons... and I better put up a mild spoiler alert here just to cover my ass: And this is just a way for me to include more films than just the top ten without officially saying so... I mean, top 10 sounds a lot better than top 16, right?
28 Days Later (2002) - Danny Boyle's innovative film shook up the undead genre by having not slow, lumbering ghouls like in many other films and instead made them fast, aggressive, and unyielding... in other words absolutely bloody terrifying! This was solidified by the fact it was set in the UK, and being a Brit myself it was a welcome change to have this based in my home country with surroundings I could relate to far easier than the grid-like cities and vast open plains of the USA. That alone pulled me in to this adrenaline-fueled 113 minute romp from start to finish. I could bang on about the fact that only the military (generally) have access to arms in Britain too, and one could argue this signifies from a survival perspective this would mean you had little to no chance of making it out alive due to the ferocity of the infected with seemingly unlimited stamina compared to your average human, but that in my humble opinion this is captured beautifully in the first meeting we have with an infected person within the church; a vicar or priest who generally would be a sign of sanctuary acting so violently towards Jim shows us that we are in a hopeless situation. Sadly, this doesn't fall in to my top 10 because technically these are INFECTED, not undead. This is proven by the end of the film when the survivors are waiting for the infected to starve to death. If they were zombies then they wouldn't be able to starve to death... because, you know, they're already dead.
But speaking of virus' this leads me on to the next film not in my official top ten but in itself is a great film:
World War Z (2013) - I was really looking forward to an adaption of Max Brook's follow up book to The Zombie Survival Guide detailing the events leading up to, during and after a "Zombie Plague" has infected the world. Sadly though the film we received is nothing like the novel it's based upon, but that doesn't necessary make it a bad film in itself, and one must wonder what the initial cut of the film was after an extensive, (and expensive) re-shooting for the latter third of the movie was carried out. To have what is a very detailed story which could cover several movies through the multiple visions of the interviewees throughout the book supposedly tossed aside for what is in essence a fairly run of the mill zombie film is a decision I really struggle with. The potential on the original concept overlooked is mind boggling, and I think this is one book adaption of many that royally screws the pooch for no apparent reason. (Thanks Hollywood!) However, one of the aspects that I enjoy with this film, and one I think rarely gets the attention it deserves, is the initial outbreak of a zombie plague and this in my opinion is captured wonderfully; the initial confusion and panic with the break down of modern civilization before your very eyes in the first 30 minutes is a sight to behold. That's not to say that the rest of the film isn't worth sitting through. It's just a shame that a perfectly good plot from Max Brooks was tossed aside purely so the title could be used to headline a different film all together.
Demons (1985)- Back in my hometown when I was a youngster in the 90's there was this second hand record store which also happened to sell VHS tapes, fancy dress costumes and silly joke thingamabobs, (whoopee cushions and the like) and on some rainy Saturday afternoons a couple of friends and I would while away a wet afternoon sifting through the piles and piles of music and films scattered around the shop, and if the shop assistant was particular bored on that day they would give us suggestions on what films to buy for a viewing later on that evening. And just to remind you, this was back in the early to mid nineties, when recommendations for many forms of media was more done by word of mouth rather than the world wide web! Among the many, MANY films we came to watch over the years Demons is one which I still enjoy viewing on a fairly regular basis. Demons, as the title implies, is about Demons. It starts out with a mysterious guy giving away tickets to a film premier at a newly opened cinema about a bunch of kids who come across the grave of Nostradamus, and here they discover a metal mask which cuts one of the teenagers face who then transforms in to a demon, who then hunts down the rest of the group. Coincidentally the mask "prop" from the film is exhibited in the cinema foyer and when one of the patrons tries it on they also cut their face and guess what happens next?! After her transformation in to a demon the remainder of the audience try to flee the cinema but find themselves locked in, which leads to a desperate fight for survival. The reason I mention this film is because although the people who turn are referred to as demons, it appears the possession is something which is transferred to the victim by a cut or laceration, much like a zombie bite or scratch is the beginning of the end for that particular victim. I'm also captivated by the feeling of isolation and entrapment that the film conveys when trapped in a cinema, a place generally thought of as a safe space. But it's not until you see a film like this that you realise that there's not many exits to such a building... one thing you'll need to think about if the apocalypse did happen when you're in the middle of viewing the next Mamma Mia! Just something to think about... If you ever get the chance to view this film I highly recommend it!
Now for a few honorable mentions! These are films that fill my quota for being a good zombie film but when you are limiting yourself to 10 in the list you have to cut the line somewhere. Starting with:
Night Of The Living Dead (1968) - What list of zombie movies can ever be taken seriously if the grand daddy of the whole genre isn't mentioned at least in passing? This is the first movie to show zombies in their modern undead form. Films beforehand showcased zombies in the traditional voodoo style, that being a person under a spell from a witch doctor or such folk, but Romero re-invented them as walking corpses as he believed the scariest monsters imaginable were humans themselves. This is portrayed through all of his films where the zombies, although a constant threat, play second fiddle to the horrors that the human race put upon themselves. But that's enough waxing lyrical about the inner meanings of the original Romero trilogy, this is a fantastic zombie film which just so happened to originate the genre and inspire thousands of spin offs and imitators, but one which is far too obvious to include in my top ten. I'll be honest with you. I wanted to put this in to the top ten hovering around third or fourth place but I didn't for two reasons; 1: I didn't want to have a third of my list being made of Romero movies when there are plenty of other films out there which are less well known and deserve a bit of attention, (See The Battery) and 2; It's just too obvious. Dawn is my absolute favourite of the original trilogy so I went with that instead as my top film but in an ultimate list where cinematography came in to it more than enjoyment this would be up there without a shadow of a doubt!
Wasted Away [Aaah! Zombies!!] (2007) - Out of the many, MANY zombie films I've had the pleasure, (and dis-pleasure) to sit through there are times when the classic premise of the genre can get a little bit stale, (we start by coming across a group of survivors months in to the apocalypse and we get to witness the falling apart of said group whether via an inner conflict or from another group coming along and messing up everyone's day because of supplies or territory/people with certain skill sets/just to watch the world burn and the aftermath of such conflict OR we start by coming across a group of survivors looking at trying to find a cure for the affliction which in turn goes awry because of another group wanting supplies or territory/wanting the cure for themselves/wanting to watch the world burn blah blah blah...) and then, every so often if your heart is pure and the wind is blowing in the right direction you MAY come across a film which hits you like a breath of fresh air. Wasted Away, (Or Aaah!Zombies!!) is one of those films for me. It is by no means a classic by any stretch of the imagination but it initially kept me watching all the way to the end AND has me revisiting it every couple of years, which may not sound like an out and out recommendation but any film I'm willing to re-watch, especially in the zombie genre can be counted as a triumph in my books. Wasted Away is a film from the zombie perspective, except the zombies don't think they're zombies. The majority of the flick is in colour, but when viewing the perspective of anyone but the zombie's own the film shifts in to a 1950's black and white B-movie style which makes the different viewpoints very easy to distinguish between. It's not a GREAT film, but it's a film I enjoy viewing for it's comedic shot at putting a spin on what can be a tired formula.
A Cadaver Christmas (2011) - A Cadaver Christmas is a guilty pleasure of mine, so much so in fact I've managed to wrangle it on to our official Christmas film playlist along with National Lampoon's Christmas Vacation, Elf and Die Hard among others. (We have quite a mixture of genres with a Christmas theme in the playlist of the Padge household! I'm seriously thinking of doing a list for my Christmas special this year...) The premise is a simple zombie fare based around the festive holidays, where a janitor is cleaning up the science department of a local college at Christmas and discovers that the dead are being brought back to life. After dealing with the initial threat and having no luck trying to raise the police through the college switchboard due to an overzealous student security guard the janitor decides to track down a local officer so they can deal with it and he can wash his hands of it. Washing hands... Janitor... never mind. Sadly, the police officer at hand has his own set of problems at the local bar and this all leads us down the path of the janitor, the police officer, his prisoner, a happy drunk with suicidal tendencies, the bartender AND the student security guard dealing with the horrors that lurk within the college science department and beyond. I won't lie, this is a BAD movie, with nothing original to say and cliches aplenty, but it just hits a note of silliness with over the top gore and a smidge of Christmas spirit which encapsulates me enough to revisit it year on year. Taste is subjective, and that's why this one get's an honorable mention... because I love it!
So with those out of the way it's time to jump in to my top 10 zombie films of all time!! Brace yourself...
Last Of The Living (2009) - Over the years there have been a lot of good low budget horror features hailing from New Zealand. From modern classics like Bad Taste and Brain Dead to more recent films like Black Sheep there are plenty of hits coming from the land of the Kiwi's. Last of the Living is NOT one of them. The generic plot line has 3 friends hanging out in vacant houses around their home town after a zombie apocalypse, generally dicking about and having a great time, until a beautiful scientist comes along with claims of being able to cure the undead of their ailments but only if she can get to the local hospital lab. And of course, because she's the only woman around all 3 have to have a crack at wooing what could possibly be the last woman on earth. The characters are fairly stereotypical and tick all the necessary boxes for characters you'd expect in this scenario; the domineering slightly stupid alpha male; the quieter, more intelligent beta male and the completely bat shit crazy omega male; and although you can see the ending from a mile away the sudden turn of mood towards the finale of the film is a nod to some of the zombie classics it so obviously takes it's inspiration from. So, why number 10 on my list? It's the premise of the film that I love. Running amok around your home town when the world has gone belly up with your mates and living in the more upmarket homes you can only wish about living in if only for a few days before moving on is THE ZOMBIE APOCALYPSE DREAM SCENARIO. Yes, Dawn of the Dead takes this concept and runs away with it but from a practical point of view, this is YOUR real life outlook as a single male hanging out with friends in the end of the world. And it's that vision that I love... even when it all eventually goes tits up.
Detention Of The Dead (2012) - What happens when you take one of the most influential 80's teen movies and throw a shed load of zombies at it? Detention of the Dead! It's predominantly a zombie filled homage to that brat-pack classic The Breakfast Club with many a subtle nod to other horror films and actors. (The Savini Library anyone? - Just in case you're not aware, the Savini library is a nod to Tom Savini, the main man behind the make-up and special effects of Dawn of the Dead, Day of the Dead, Creepshow and the original Friday the 13th, as well as a stuntman and actor who's appeared in plenty of films both old and new, but most notably playing the second in command of the biker gang in Dawn... the one with the handlebar moustache.) The main cast manages to cover all the main cliques you tend to find in your average high school and once incarcerated inside said library along with another kid who looks mightily unwell the scene is set for a very tongue in cheek adventure. This film is very aware of the audience it assumes will watch it and so houses a lot referential humor and character tropes expected from a director who loves both horror and classic teen movies and has decided that they would work very nicely together. Simply put, if John Hughes and George Romero made a movie together, Detention of the Dead would be it. The reason I'm not really outlining the plot any more than I have is because if you're a fan of either genre you pretty much know what is going to happen already. And again, that doesn't make it a bad film, the reason this one is in my top ten is because it knows exactly who it's demographic is. It doesn't try to be original, it doesn't try to force a social commentary over the characters the film follows, all it wants to do is entertain you for it's 87 minute run time with as many nods to the pop culture from the eighties to the late noughties and zombie fiction as it can stuff in... and the soundtrack isn't half bad too.
Dead Alive (1992) And now on to my first film in this top ten which can be considered a modern classic... is a 1992 film allowed to be called a modern classic yet? I'm feeling old... ANYWAY, Dead Alive is the second horror film from the acclaimed director Peter Jackson of Lord of the Rings fame, and it is a prime example on how to make a fun, over the top horror comedy on a modest budget of a reported 3 million dollars. It is also rumored to be the bloodiest movie of all time when referring to how much film blood was needed in total. I suspect most of that was from the now infamous lawnmower scene near the end of the film... but I digress. Dead Alive is set in the late 1950's in Wellington, New Zealand as we accompany Lionel Cosgrove on a quest to woo the shop keeper's daughter Paquita Maria Sanchez with whom he is destined to be with. The problem is Lionel's mother Vera, an over-bearing, cruel lady who blames her husband's death on her Son and wants to keep him all to herself, so when on a date with his new lady friend she follows them both to the zoo to snoop on what they could be up to, and it is here where she is attacked and bitten by a Sumatran Rat Monkey, the bastard child hybrid created from, (and I kid you not) tree monkeys on Skull Island being raped by plague carrying rats. And from that brief introduction to the film you can see the sort of film you are going to be subjected to. So predictably Lionel's mum dies and comes back from the dead but instead of dealing with his undead mother he instead tries to nurse her back to good health while trying his best to appear like everything is normal as well as finding the time to charm Miss Sanchez. Of course it all gets out of hand rather quickly leading to some legendarily gruesome and funny scenes involving pus topped soup, Kung Foo priests and several creepy but hilarious scenes involving an undead baby. If you're watching this video I'm 99 percent sure you've seen this film, or at the very least have heard about it and if you haven't I implore you to see it as soon as you can... just make sure you've haven't eaten too recently if you're of a delicate nature. The only reason that this isn't any higher on my list is the fact that's it is SO out there at times you just have to sit back and enjoy the ride and put all sense of reality to the side. And I know saying that about any of these films based around the dead coming back from the grave makes it a moot point, I mean, none of these films are based on any reality we're aware of unless you're in to your government conspiracy theories, but a little bit of science goes a long way, so having the undead plague being created from the molestation of a monkey by a rat tends to blow up any pillars of rationale from the offset. Even so Dead Alive is a ludicrous masterpiece.
Shaun Of The Dead (2004) Ah, Shaun of the Dead. There are several reasons why I absolutely LOVE this film; Firstly, it's set in the UK and it deals with very British problems in a zombie apocalypse with very British solutions, it also has an abundance of nods to other films in the genre and it is one of the few films in my opinion which gets the balance of horror and humor spot on. The cast also has a rapport with one another which perpetuates on to the screen making most of the dialogue in scenes feel natural and off the cuff. The reason for the chemistry between some of the main actors and the director being that this film is actually an extension of a minor plotline running through an episode of Spaced called Art where Tim, (Simon Pegg) has been up for several days taking speed and playing the original Resident Evil before going to a performance art show and clobbering the main artist after hallucinating being surrounded by zombies. Spaced is a FANTASTIC sitcom from the late 90's and is worthy of your time... trust me on that one! Shaun of the Dead has the lead character being dumped by his girlfriend who is sick of his uniform lifestyle on the eve of a zombie apocalypse, but once he and his best friend manage to grasp the severity of their situation Shaun makes it his mission to rescue the love of his life and take her to the safest place possible, their local boozer the Winchester. This could be titled A Very British Zombie Apocalypse and I don't think it would lose any of it's luster without the punny name, and that's why it has a special place in my heart. For all the fantasies we have about living through the end times within a mall where everything is up for grabs this film right here would be the reality for me. AND I KNOW all the films, books and games I've ingested throughout my life which have given me all the essential tips and sensible advice on how to survive the end times mean nothing because I'm SURE this is how my story would play out. Because this is human nature captured on film. YES, you know it's safer to head out of the city, foregoing any responsibility you may think you have to friends and family for the sake of survival, but there's no safer place than home... or the pub.
Rammbock [Siege Of The Dead/Berlin Undead] (2010) Rammbock, or Berlin Undead, or, as it was named when I came across it, Siege of the Dead is barely a feature length picture running in at about 63 minutes but what it does in that time has remained with me since that first viewing. The film starts with the lead character Michael arriving outside his ex-girlfriends flat hoping to reconcile with her just as a virus is starting to grip the city of Berlin, which turns anyone bitten in to a very aggressive zombie IF that person gets too worked up... but I'll expand on that plot point in a moment. Soon Michael realises that his ex isn't home but an apprentice plumber working on the same floor teams up with him and together they have to figure out a way to secure the apartment and then, (from Michael's point of view at the very least) plan a way to escape in order to track down his love. The unique plot idea here though is that a bite in itself isn't fatal, all it means is that person is infected. In order to surrender to the virus one must have to have an adrenalin rush which in the middle of a zombie break out is easy enough to succumb to... but it's an original twist on the transmission of the sickness. And like 28 Days Later having fast zombies in confined spaces is absolutely bloody terrifying. So far my list has featured a lot of films which could be classified as horror comedy, or a light-hearted horror at the very least, but this one has no buoyancy whatsoever. This is a hopeless film, and it is set outright from pretty much from the first scene. You can see Michael is in a densely populated area and you start to realise that it's not a case of if something goes tragically wrong, but when. The ending in itself does hold a certain beauty to it where all parties involved get what they want, although it is by no means a happy outcome but the perfect way to end what turns out to be a harrowing piece of German zombie cinema for all the right reasons. A must see.
Return Of The Living Dead (1985) From one of my more serious entries on this list to without a doubt the silliest, Return of the Living Dead is a proficient parody of all the cheap zombie motion pictures to riff off Romero's classics. It takes the idea of the flesh eating ghoul, gives it a healthy dose of absurdity, (or the Troma Treatment if you will) and then unleashes it on to a group of punks, warehouse workers, morticians and police force for your viewing pleasure. In a quick summery, two bumbling warehouse stores man manage to release a deadly gas from a sealed drum which causes the dead to rise from the grave, (quite literally at times) and go in the search for brains. Not any flesh or parts of the body, just brains. And as you may have guessed, chaos ensues. And these zombies aren't your average shamblers either, they can run, jump and even speak very basic sentences which again showcases the very tongue in cheek attitude of the film throughout. This movie for whatever reason barely features on any movie channel or streaming service and if it wasn't for a chance viewing on a random satellite station I still probably wouldn't have seen it, but I instantly treasured this movie to the point where I managed to wrangle a pristine 20th anniversary special edition DVD for quite a bit of money and I've never regretted that decision. (£30.00 plus postage at the time which is about 4 times the amount I like to pay! I'm really surprised seeing as this is classed as a cult classic so why this hasn't seen a genuine re-release sooner I have no idea... still, I've got my copy!) A gem of a zombie film although very much of its time in looks and attitude, but I think that just adds to the charm. Grab a big bowl of popcorn and get ready to laugh and gawk at this 80's classic.
The Battery (2012) As my partner and I are big movie watchers before Padge Junior came along we would dedicate some Fridays, most Saturdays and every Sunday to watching films. All sorts of films, and I'm sure you can appreciate it's not long before you have exhausted both of your movie collections and with the price of new DVDs costing as much as the takeaway pizza you've ordered watching new movies every week just wasn't cost effective. But because of my love for horror and especially zombie movies my sweetheart would allow me a "slot" late on a Saturday night where she would tolerate any trashy film I could get my hands on and being a member of LoveFilm, (RIP) I could indulge in flicks I had never even heard of with no financial penalty whatsoever. This in a way would be the ultimate way to pass judgement on a film as I wouldn't think to myself, "well that wasn't worth the money" at the end of the viewing as it was simply a case of popping it in to a self addressed envelope and waiting 3 to 4 days for the next one to arrive. I can safely say that The Battery is the only film in this list where I had the pleasure of watching with no pre-apprehension, I could just enjoy it for what it was from start to finish. If there was ever a film which epitomizes the concept of the game DAYZ, The Battery would be it. That's to say not a lot happens for a large majority of the film other than witnessing two teammates of a baseball squad walking around the back roads of New England with beautiful vistas as their backdrop and only each other and their conscious to address regularly. And like DayZ, it all comes to a head when the duo have an uneasy meeting with another couple of survivors while scavenging out on the open road. This isn't the end of the story at this point but I will hold off from any more details due wanting to give you the opportunity to experience this film, (if you choose to) with as open a mind as possible. Although you get the feeling neither of the 2 guys were particularly close to one another before the world went tits up by the end of the film you can see that they are firm friends which makes the ending all the more devastating. When I see a low budget movie starring the writer who also happens to direct the thing too my eyes tend to do roll to the back of my skull as this is generally a sign of an amateurish job, but considering this was made on a minuscule fund of six thousand dollars this is another masterclass in how to make a low budget zombie film. If you don't mind slow paced motion pictures which focus less on the visceral details of surviving the zombie outbreak and more on the intricate day to day living then this is worth a watch.
Diary Of The Dead (2007) You're probably surprised to see what is generally referred to as one of George Romero's weaker installments of the Dead series so high in this list but there's a couple of reasons why I prefer this one over more popular films like Day of the Dead. Diary of the Dead, (being a Romero movie) is a social satire from the time it was produced, and in 2007 it was the effect of the mass media and the fast growing social media's role of distributing news to the masses. But the main reason I love this film is FAR more shallow. As I've said previously, one aspect of any of the possible zombie apocalypses which gets brought to screen that often gets overlooked is the initial outbreak, and it is refreshing to see a film where the characters are away from their home towns and having to deal with the beginning of the end of the world while stuck in the back end of nowhere. Without instant access to the news or global events which we all take for granted these days you soon feel the claustrophobia that the characters are feeling knowing something really big is happening but being not quite sure what due to conflicting reports. Like Night of the Living Dead, Diary of the Dead is set right around the beginning of the outbreak and it could be argued that this is a more modern take on Romero's original story. I'm also a sucker for "found footage" films like Cloverfield and The Blair Witch Project, so having the main characters document their entire journey was an interesting direction for George to take after Land of the Dead and yet another reason why I'm so fond of this movie. Give it a chance. Hell, give this film a second chance if you wrote it off back when it first came out because I think you'll find especially with the recent uproar with the power social networks have over the masses day to day you'll see that once again the king of zombie movies was spot on in his perspective of the effect of mass media on the populace.
Zombieland (2009) Rules. Everybody needs rules. And it's these rules which get introduced to us right at the start of the film by Columbus, a World of Warcraft playing introvert who arguably hadn't lived a day of his life before the zombie apocalypse happened. It soon becomes apparent that it's these rules that have kept him alive for as long as they have when far more capable people have fallen by the wayside before him due to lack of preparation or understanding of the undead problem at hand. But its also these rules which restrict him from embracing the new world he has found himself in and feeling truly free... which is where a guy called Tallahassee comes in. I feel to say any more about the story at this point is a waste of all our time since this movie was a massive worldwide hit with many A-list actors portraying all the lead characters and a legendary cameo from Bill Murray thrown in for good measure. It's just a fun film! Yes, I could blabber on about how this is a film about growth and acceptance but all you really remember is Woody Harrelson playing the Deliverance dueling banjos intro on a banjo before using said banjo to cave a zombie's head in. It isn't a clever movie in itself, it offers no new ideas to the genre or reflect any social narrative back at you to contemplate after the credits have rolled, but I had a massive Cheshire cat grin on my face when leaving the cinema after viewing it for the first time and every subsequent time after. Does this view of the movie reflect badly on me? The fact I can have such a brainless, unoriginal movie with a lot of heart as my number two when there are films from a cinematic perspective that are FAR more deserving which haven't even made the cut on to this list in the first place? Probably. But I REALLY enjoy watching this, and that's why it's so near the top. A guilty pleasure yes, but a pleasure none the less. And there's a Zombieland 2 coming in 2019!! I might have to update this list in a couple of years...
And finally, (and obviously)
Dawn Of The Dead (1978) Yep. I'm sure you all saw this coming. But as A Cadaver Christmas has made our Yuletide film playlist the original Dawn of the Dead is watched EVERY Halloween in the Padge household. This film is virtually perfect in my eyes, and ticks all the boxes of what I like to see in a zombie movie. Following on directly from Night of the Living Dead, Dawn starts off with you witnessing the breakdown of society, followed swiftly by the discovery and eventual fortification of a whole bloody shopping mall before a biker gang comes in and ruins everyone's day, including their own before, as is tradition with Romero's works, a suitably open ending is left for the viewer to ponder what will happen to the survivors that we have grown close to over the course of the film. I could at this point discuss the look at materialism of then modern day America within this movie but it is a well trodden path when discussing the intricacies of Dawn of the Dead, and not one I'm going to bore you with here. As I stated earlier, this is a list of films I enjoy repeated views of and although I'm sure George Romero was making a valid point when it came to his perspective of American consumerism, I just came to see zombies in a mall man. It annoys me that once again I have very little to say about my favourite zombie movie ever but there is nothing I can add that hasn't been said before ten times over. This isn't a film I need to justify in having a great affection for, as the cultural influence Dawn has had on the world is still apparent.
Well there you have it. My top ten zombie movies with plenty of honorable mentions to boot. My wish when I originally decided to do this list was that hopefully you would check out a couple of films the that maybe you hadn't heard of or give one of the ones you haven't seen in a while a re-watch. It is Halloween after all.
And as always, THANK YOU FOR WATCHING, A LIKE IS ALWAYS APPRECIATED AND I'LL TALK TO YOU AGAIN SOON.
Take it easy.
So there you go! The full unabridged script with extras for your reading pleasure. I really do hope if you've taken the time to read through this there will be at least one film on the list you haven't seen and will now seek out and hopefully find a new favourite or at the very least revisit an old one. (GO SEE THE BATTERY!!! No pressure.)
I mentioned in the video I released with this that I'm taking a week off to fully get over this cold before I start filming the new long play lets play I have lined up, so I thought as you've gone the extra mile and read this, (or at the very least skipped to the end) I'll let you in to a little secret. It's going to be Rimworld. I hope to see you there!
This is a blog covering anything which creeps in to my mind about the world or popular culture in general along with a heavy lean towards gaming and Youtube as a media platform... basically anything which has moved me enough to be able to write 2000+ words and always with slight cynicism. It's an age thing.
Monday, 5 November 2018
Wednesday, 29 August 2018
The Baby That Came! Part 1 - The Build Up
Hello! Long time no speak! Now don't get on to me... I KNOW I haven't posted anything for a while, (over 4 months now!) but I have the best excuse ever. I've become a daddy. A surprise daddy. And as the little bundle of joy turned up unexpectedly we had zero provisions to cope with his arrival and zero room to house all of the new provisions we needed to look after him properly. The past quarter of a year, (WOW, it doesn't feel that long but typing it really does put the time frame in to perspective) we have been buying cars, renewing rental agreements to make sure we have a stable environment to bring the little fella up in, dismantling and selling furniture, buying and building other furniture, sorting out and setting up bank accounts and ISAs, chasing government tax relief and benefit payments, (I can see why people see having babies as a career choice as the money doled out is ridiculous) making sure everyone who wants to meet the new arrival gets the chance in what little time we have when I'm not working and we even managed to fit in a Summer holiday! (Booked and paid for pre-baby so we had no choice but to slog the 10 week old along with us. Thankfully it was a UK based holiday.) Things have now started to slow down for us all and I can finally start to put my thoughts to paper, (or PC) and I think due to the fact we have no pre-birth photos, scans or baby shower memories etc. getting this all down while it is still relatively fresh in my mind is a must. I feel I owe it to both ourselves as parents and maybe even to our son who might come across this at some point in the future to record my view of the whole situation to be able to reflect upon... and maybe even laugh a little at a later point.
O.K.
So I think this is going to be a big entry in it's entirety. There is a LOT of ground to cover both before and after the birth and although I could give you a 5000 word blow by blow account of the experience and the aftermath of the event I feel breaking it down in to two, (maybe three) moderately sized chunks will work out better for everyone.
So here goes:
The last 4 months have been the craziest, happiest, stressful and emotional months of my life... and I wouldn't change them for the world!
Just in case you aren't subscribed to my Youtube channel, (although you really should be as it's AWESOME) and you're not aware of my circumstances I have become the proud Father of a bouncing baby boy. Now that in itself is kind of unremarkable I admit; I understand thousands of babies are born every day... but here's the twist in my little story: neither myself nor my partner knew she was pregnant. (I used to refer to my significant other as my girlfriend but nowadays with us being parents it doesn't seem permanent enough a title!) And once again, you're probably saying "C'mon Padge, lots of people don't find out they're pregnant straight away and sometimes not until they're just about to drop!" and once again you'd be right. But rather than months, weeks or even days warning we had from diagnosis to birth the grand total of 6 hours notice.
So as you might expect there is a story leading up to this moment of blind panic and heartfelt joy, and like all good stories in my life they start at my partner and I's favourite place in the world: Weston-Super-Mare.
Well, if we're going to get technical it actually started 2 days before on the Friday. (20th April 2018 if you're wondering!) After a hard weeks slog selling plugs and sockets to the masses I arrived home from work and I'm greeted to a rather flustered girlfriend who has been suffering from severe stomach cramps for the entirety of the day. Now, this in itself is usually a worrying symptom for anyone to have out of the blue, but this ailment was occurring at the end of a contraceptive cycle where bleeding and cramps kick in as the other half's girly bits whirl back in to action after being left dormant for the past 3 months since the last hormone injection. (Yes, you're correct in what you're thinking. She did have contraceptive injections throughout her pregnancy so generally you'd think there would be nothing to worry about... Did you know the injection is only 92% effective? That percentage has been seared in to my brain since I found that out!) While we're learning things here's another thing you probably don't know about me: I LOVE walking, (my partner not so much but she tolerates it/me) and after a full week finished at work coupled with the fact it had been an incredibly warm and sunny day we decided to go on one of our favourite routes down to and along the river, in to the basin and around the docks where narrow boats are moored, then back through a large park area where there are miniature railway tracks installed for enthusiasts to bring their engines down and tow carriages full of children along on bank holiday weekends. (Sounds quaint, doesn't it?!) Well, this journey on a good day would take us about an hour at a reasonable pace along with the occasional stop to grab a Pokemon, (don't ask) but on this particular attempt we had to give up after staggering about a third of the distance after an hour and a half. You probably have me pictured as some sort of brute wielding a whip over my harangued girlfriend who's in agony forcing her to frog march against her will but frequently, (every 200 meters or so... whenever she creased over in pain) I kept asking her if she wanted to turn around, but due to her strong will, (or stubbornness) and her high pain threshold, (she played women's rugby) she was adamant she wanted to carry on. We eventually returned home and she went for a long hot shower, (we have no bath) which seemed to ease the pain for her to a more tolerable level.
Saturday, (21st April) was a fairly uneventful day with the other half admitting that the pain had eased a little and she was on the downward slope to her lady bits getting back in order, so with that in mind we went on and did what we usually do most Saturdays, visit my Nan with fish and chips for a catch up and hope to get back home before 6pm for a evening of movies and nibbles. At this point I should probably make you aware that April for myself personally is a very busy and expensive month with Birthdays of my Mum, Nan, girlfriend, girlfriends Dad and Brother in law to allocate money and/or attention to, (and now my Son, thanks kid.) and that Sunday, (22nd April) was our only free day in the entirety of the month to go to our favourite place in the world, Weston-Super-Mare. Being the kind and considerate boyfriend that I am, (well, most of the time anyway) it was at this point in the weekend in between whichever movies we were watching where I turned to my significant other and asked her if she still wanted to go to our home away from home. "YES." she said rather abruptly. She said it with such vigor while looking me straight in the eyes that I knew she wouldn't take no for an answer and I've learnt over the many years of being with her that when she speaks about anything with such conviction it is pointless arguing with her. So we got up early and preceded to drive to Brean Down for a slow walk along the beach before heading to the local arcades and then along the coast to Weston where we hit the shops, more arcades and the pier, (one big arcade/amusement centre) a walk along the promenade to Birnbeck, (the old pier which has fallen in to disrepair) and then finishing off with a cheeky Nandos before the drive home. Over the course of the day we walked just over 7 miles, and all with the girlfriend's lady bits giving her as much hassle as they had given her on the Friday before.
The drive home was pretty uneventful until we were about 20 minutes away from where we live. It was at this point where the stomach pains were getting intense, to the point where she couldn't even sit in the passenger seat comfortably any more, so the missus spent the last 15 miles in various positions any contortionist would have been proud of. As soon as we pulled up to the house the other half leapt out of the car like a lethargic gazelle and went straight inside to start the only thing which had eased her back ache up to this point, a hot shower, whereas I retired to the relative safety of my PC to catch up on the day's events and watch the odd video on YouTube. It was about 30 minutes later while watching a video that I could hear this moan emanating from our kitchen over the sound coming from my closed back headphones... which means she was loud. After dropping tools instantly, (well, carefully placing them down anyway... they were expensive!) I went to the kitchen to see my significant other, hands clasped to the kitchen worktop with a vice-like grip bent over in pain. I asked her if she had had a hot shower yet to which she replied yes and it had not helped in the slightest. This got me worried. It was 10:30pm on a Sunday night and the missus who can usually take being ran in to by women twice her size and triple her weight, (it' a rugby thing) was creased up and close to sobbing, something I've never seen her do in the nine and a half years we had been together. Naturally I wanted to race her to accident and emergency to get her seen to within the next 6 hours, (if we're lucky... good old NHS) but the girlfriend was insistent on phoning 111 to see what the medically unqualified operator had to say, (ahem) and after 10 minutes of wincing in pain and going through the set questionnaire, (the first question being "are you pregnant" to which the answer was "I don't think so as I'm on the contraceptive injection") we were instructed to go to our nearest A&E department. After a fraught drive to hospital and (eventually) finding a parking space in the poor excuse of an area they like to call a car park even in off-peak hours, (another rant for another time) I helped my girlfriend in to the hospital where we were processed quickly by the receptionist and then asked to find a seat among a sea of aches, pains, breaks, cuts and, (no doubt) communicable diseases. The problem now though was my significant other couldn't sit down and if the hospital was going to be typically British about their queuing system, (first come, first served) then we would have hours to wait before being seen by someone. It was here, sitting in the waiting room watching the occasional nurse coming to the front and calling someone's name while my better half is all knotted up inside and can't sit down, where the enormity of the situation started to dawn on me. We were both prone to being ill every so often, but apart from a couple of procedures we've both had since being together, (a lump removed from my neck and her tonsils removed) neither of us have been particularly ill to the point of hospitalization. That added to the fact my partner is adopted and knows nothing about her family medical history and the acceleration of her condition over the past couple of hours lead me to believe there was something seriously wrong, life threatening even. It was while I was caught within this whirlwind of thoughts and emotions that a nurse who hadn't reared her head at the front of the waiting room before made a bee line for my loved one and then proceeded to help her through the doors and in to a cubicle where a gaggle of nurses were waiting for her. They were all running around setting up drips and peeling back the crisp, clean and slightly over starched bed sheets before helping her get in to as much a horizontal position on the bed as she could muster.
The next moment I'll remember for the rest of my life. A slightly older nurse compared to the rest of the ladies whirling around my lady approached us and asked,
"So are you ready to have your baby?"
Our response, almost in unison was,
"What?"
All the sounds of the emergency room drained from my ears whilst I contemplated both the question being asked and the response I was going to give. Thankfully, (in one regard anyway) we were not given a lot of time to fully take in the moment, (or let the blind panic set in) as it was at this time the girlfriend's water broke and we were escorted to a birthing suite. She was DEFINITELY pregnant and she was DEFINITELY going to give birth!
I think that's a good place to leave this part, I'll pick it back up from here in the next few weeks detailing what I can remember of the birth itself, (a lot of it is a blur but I'll try to recall the less graphic details for next time) as well as the media sensation which our son turned out to be... but that will be for part 2.
Again, I am sorry about not tending to this blog for so long but to put a thought to paper in the context I want to hasn't been priority recently and although entries from here on in will be sporadic they shouldn't die off all together. See you in part 2.
Thanks once again for taking the time to read this and hopefully I'll see you next time!
Scott.
Check Out My Youtube Channel: www.YouTube.com/PalicoPadge
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Sunday, 1 April 2018
A Gaming Tribute To Jim Bowen
Hey y'all! I'm currently working on a script for a "Thoughts of a Thirty-Something Gamer" episode which sadly takes quite a bit of time and research to produce, but will be by the end of all my hard work a readable script here on Blogger and a fully edited video on my YouTube channel. But in the meantime I wanted to write a little tribute for the passing of a man who managed to encapsulate the feeling of togetherness as a family back in my early years. The following few paragraphs are from the beginning of my latest Padge Plays! Retro Edition video introduction to the game Bullseye on the Commodore 64 with a eulogy to the presenter of the TV game show who recently died.
You can see the full video by clicking anywhere on this sentence... any part at all!
"On the 14th of March 2018 the world lost a significant figure in the world of science, Stephen Hawking, who successfully battled a debilitating disease which left one of the most celebrated minds in theoretical physics and cosmology a prisoner in his own body for over 50 years, way beyond the life expectancy any doctor predicted he would have back in 1963 and who became a pop-culture phenomenon in his own right due to his down to earth sense of humour and modesty of his own intellectual prowess.
His death is a great loss. But it overshadowed another man's demise on the same day who was less well known but for me personally is someone I have fond memories of whilst growing up in the late 80's and early 90's: Jim Bowen.
Jim Bowen was primarily known as the host of the game show Bullseye which aired between 1981 to 1995 and combined the sport of darts with a general knowledge quiz show. With it's working class appeal as anyone could pick up a set of darts and play, along with the warmth and down to earth humour of Jim himself, this lead to the quiz show amassing a weekly viewership of over 12 million viewers, my family included. Together with Tony Green, the official score keeper who was himself a professional darts referee and commentator in his own right, Jim would set 3 teams of 2, (one a darts player and one to answer the questions) against each other to see who could amass the most points in order to have a chance at Bully's Prize Board, renowned for it's mixture of rubbish prizes and quality swag before deciding on whether to risk it all on Bully's Star Prize by throwing 101 in 6 darts.
I have very fond memories of being a child at 6 or 7 years old going to my grandparents every Sunday and meeting up with the entire family for Sunday lunch, usually after going to watch my Uncle play football for the local pub team with my Grandad and Great Uncle and then the whole clan sitting down at 5pm to watch Bullseye together before everyone would go their separate ways to prepare for the week ahead. For me, especially as I get older, these were cherished times and now with streaming sites such as Netflix and on demand entertainment from the likes of Youtube it seems
the sanctity of sitting with your family at the same time every week to enjoy a TV program together, any program, is becoming more obscure with every passing year. This in itself is a tragedy in my eyes, but a minor negative in the grand scheme of things taking in to consideration the amount of choice and variety you have at your fingertips in these modern times.
Jim Bowen's passing is a closing of a chapter to my life which I assumed was closed long ago through the natural progression of a child becoming a teenager and wanting, NEEDING the independence from the family unit but with getting older and being able to look back at those times I can now see that this was truly a treasured time of life for me.
So I have chosen to celebrate the life of Jim and honour his passing the only way I know how, and that is to play the Commodore 64 version of his highly popular and widely regarded game show... and probably badly.
And remember, you can’t beat a bit of Bully!"
Thanks once again for taking the time to read this and hopefully I'll see you next time!
Scott.
Check Out My Youtube Channel: www.YouTube.com/PalicoPadge
You can see the full video by clicking anywhere on this sentence... any part at all!
"On the 14th of March 2018 the world lost a significant figure in the world of science, Stephen Hawking, who successfully battled a debilitating disease which left one of the most celebrated minds in theoretical physics and cosmology a prisoner in his own body for over 50 years, way beyond the life expectancy any doctor predicted he would have back in 1963 and who became a pop-culture phenomenon in his own right due to his down to earth sense of humour and modesty of his own intellectual prowess.
His death is a great loss. But it overshadowed another man's demise on the same day who was less well known but for me personally is someone I have fond memories of whilst growing up in the late 80's and early 90's: Jim Bowen.
Jim Bowen was primarily known as the host of the game show Bullseye which aired between 1981 to 1995 and combined the sport of darts with a general knowledge quiz show. With it's working class appeal as anyone could pick up a set of darts and play, along with the warmth and down to earth humour of Jim himself, this lead to the quiz show amassing a weekly viewership of over 12 million viewers, my family included. Together with Tony Green, the official score keeper who was himself a professional darts referee and commentator in his own right, Jim would set 3 teams of 2, (one a darts player and one to answer the questions) against each other to see who could amass the most points in order to have a chance at Bully's Prize Board, renowned for it's mixture of rubbish prizes and quality swag before deciding on whether to risk it all on Bully's Star Prize by throwing 101 in 6 darts.
I have very fond memories of being a child at 6 or 7 years old going to my grandparents every Sunday and meeting up with the entire family for Sunday lunch, usually after going to watch my Uncle play football for the local pub team with my Grandad and Great Uncle and then the whole clan sitting down at 5pm to watch Bullseye together before everyone would go their separate ways to prepare for the week ahead. For me, especially as I get older, these were cherished times and now with streaming sites such as Netflix and on demand entertainment from the likes of Youtube it seems
the sanctity of sitting with your family at the same time every week to enjoy a TV program together, any program, is becoming more obscure with every passing year. This in itself is a tragedy in my eyes, but a minor negative in the grand scheme of things taking in to consideration the amount of choice and variety you have at your fingertips in these modern times.
Jim Bowen's passing is a closing of a chapter to my life which I assumed was closed long ago through the natural progression of a child becoming a teenager and wanting, NEEDING the independence from the family unit but with getting older and being able to look back at those times I can now see that this was truly a treasured time of life for me.
So I have chosen to celebrate the life of Jim and honour his passing the only way I know how, and that is to play the Commodore 64 version of his highly popular and widely regarded game show... and probably badly.
And remember, you can’t beat a bit of Bully!"
Thanks once again for taking the time to read this and hopefully I'll see you next time!
Scott.
Check Out My Youtube Channel: www.YouTube.com/PalicoPadge
Thursday, 8 March 2018
DayZ And Me
RIGHT THEN! First big rant for this blog incoming! Brace yourselves.
Back in my second blog entry where I was describing the brief history when console gaming was my primary source of entertainment I mentioned in minor detail the tribal mentality of gamers and the way it feels justified to defend your actions/buying practices for whatever piece of hardware you chose, sometimes to a fanatical degree but what I didn't really jump upon was the fact that the defence of a chosen gaming franchise can be just as brutal as the machine you choose to play it on; a classic example being the Fifa/Pro Evolution Soccer yearly debacle or for a slightly less niche sample over the past 10 years you could use the annual iteration of Activision's Call of Duty when compared to EA's Battlefield/Battlefront cash grab as an example... but that rant is for another time. Coming from an outsider's perspective when it comes to games like these, (I've enjoyed both football and first person shooter games on both sides of the argument over the years but never enough to outright defend the "honour" of them) I find it fascinating that someone would uphold the prestige of a game, any game, for good or ill. Which leads me on to my featured topic for this blog entry, the game DAYZ.
But first: Did you know that I originally started my YouTube channel back in 2012 with 90% of the content being DayZ? I bet you didn't! The reason being for this lack of a past before regular uploads began once again 2 years ago was the fact that I was a little embarrassed to the extent of which I had DayZ content on the channel compared to other games and I didn't want anyone thinking my choice of video content from then is how I feel about gaming today, which I like to think has a much broader scope compared to how it used to be. I also have a lot more disposable income these days which probably helps too but I digress...
Like many of you, I discovered this open world zombie survival game due to a Reddit post to the video The Days Ahead - Welcome to New Chernarus which starred a guy going by the name of CHKilroy as he and a group of "Survivors" went around the Chernarus map in Arma 2 trying to keep the undead hordes at bay in a fairly amusing fashion. This was continued for several episodes before the videos stopped for whatever reason, but by that point and along with over 100,000 other people I was enamoured by the concept of surviving in a open world zombie apocalypse. Now if you haven't guessed it already from what I've showcased on the channel over the last couple of years I think it's safe to say that I am a zombie FREAK. I love all kinds of zombie fiction and I'm sure that come Z day I won't be one of the first to die through lack of knowledge... lack of exercise yes, but not knowledge. So to have this game which dumps you in the middle of the Eastern Bloc and says "get on with it" motivated me to see what all the fuss was about. There was only one problem with my initial hankering for the end of the world; I didn't own Arma 2, let alone know how to play or even mod the bastard and that turned out to be as challenging as learning to play the game itself! For anyone who is unfamiliar with DayZ in the Arma 2 engine all you really need to know is it can be classed as "in depth", (over-complicated) and "clunky" (a janky mess at the best of times). This is partly the fault of using this particular engine for this particular mod; most options available to the modder makes anything created within the engine very customisable but from a player's perspective it could and did lead to having to tweak the game quite robustly in order for it to run smoothly and for some users for it to even work at all. The flip side of the coin to this though is to settle for a less powerful and customisable engine then trying to do more than what it was originally created for, a good example being The WarZ. (Later know as Infestation: Survivor Stories and as it stands it's the largest viewed video of my old recordings with just over 15,000 views... before I deleted it. See, I can be modest!) All this merges in to what can be a very jarring experience to anyone unfamiliar with the intricacies of the Arma 2 engine, which as it turns out was about 99% of the people looking at playing this new mod for a game who would have otherwise never have even given a serious thought to playing this military simulator. A lot of us from a more casual first person shooter experience had to wade through what at times felt like an academical study of all the various buttons and key bindings as well as the contextual menu which would pop up when it felt like it whilst trying to do such mundane things as opening a door, but for me this feeling of being overwhelmed by everything all at once is a feeling I haven't felt since playing World of Warcraft... and if I was going to be completely masochistically honest with you it's a feeling I chase to this very day with every new open world game or MMO I play. The first time I logged in I felt completely lost, even after watching multiple playthroughs of various other YouTubers along with reading as many guides and "hints & tips" as I could for what was at the time a little known mod to a niche game. But I LOVED it. For me it was the first time the phrase "open world" actually construed the game in it's entirety. You were quite literally on you own from the moment you logged in to the server through to your inevitable demise. And it was tense as a lone wolf. The fact that you had this 225km² map with only a handful of players meant you were constantly on edge, not knowing if the next building you (try to) enter is housing someone better geared or better skilled than you who clocked that you were in the area minutes earlier and were laying in wait. That was what made me love that mod. I actually made 2 series over 12 months, one called "DayZ'd & Confused" which chronicled my ups and downs as a casual DayZ player, (with the boring bit sped up) and "3 Lives In..." where I would look at the other maps which housed the DayZ mod and, (surprisingly enough) try to view as much of the map as possible along with loot spawns and on certain maps a lot of player interaction! Suffice to say playing as a lone wolf was never the easiest option, especially if I was unlucky enough to pick a clan server to play on but for both good or ill I never had a dull moment.
And then it happened... on the 16th of December 2012 the DayZ standalone game was released!!!!!
And it was a fucking mess.
Now before I go on, and once again referring to my opening paragraph about tribal mentality when it comes to gaming in general I'd like to throw a word in to the mix which is seldom used on the internet and one which I think needs to be more universally applied to both this article and, (if I may be so bold) life in general. That word is REASONABLE. But we'll come back to this a little further on down...
So, DayZ launches and it appears this standalone version of the mod that everybody fell in love with is released (albeit in ALPHA... they love to stress that) in a worse condition than what the mod housed in an older engine was in. Now I understand that technically this was in the "Arma 2.5" engine, (also affectionately known as a slightly re-worked version of the Take On Helicopters engine) and so there were certain aspects of the mod which would have to be re-jigged, re-written and in some aspects re-thought but I think this was where the developers made their first fatal mistake... they released it too soon. (I say fatal... the game sold over a million copies before the end of 2012!) The hype for the game was so unbelievably fierce when the main developer of the mod Dean Hall announced in August of 2012 that there would be a full blown version of his beloved game that there was bound to be creatively cheaper knockoffs released as soon as possible to catch some of that liquid gold that DayZ had produced, and one of the more "successful" adaptions of this style of game was The WarZ. Now I'm not going to go in to the history of that game which in itself is VERY shady, more so because of the developers involved and past underhanded methods they had used to dupe unsuspecting gamers out of their hard earned cash rather than the actual game itself, but as this was released in October 2012 (again, in ALPHA!) one has to wonder on whether Dean and Bohemia Interactive, the owners of the engine that DayZ was to be built upon got a little ancy in this rival which had been released before their cash cow and in turn might have made them spring their interpretation of an open world zombie survival earlier than they ideally wanted to. But with the insatiable appetite of the impatient gaming public to adhere to surely it would be better to release something rather than putting the game back another few months and let this bunch of cowboy developers steal their sales in the meantime?! In retrospect, probably not. At the time though we were happy to have DayZ along with all the promises and expectations every early access title released through Steam has attached to them and we, (and by "we" I mean the over 1,000,000 people who had bought in to the game) were happy to sit back and play what was given to us as well as having the privilege of helping to mould the game in to what would hopefully be the ultimate zombie survival experience.
So we've established that I think the game was released far too early in order to cash in on it's own hype and also to make sure the monopoly of this emerging "survival simulator" genre was not something they would have to relinquish their large piece of the pie from for the sake of artistic integrity, but ultimately there was a bare bones game there to be worked upon... and that leads me to my second irk with it's development process: Dean Hall announcing he was leaving the DayZ project. I understand that he was half way across the world from where he originated from, (New Zealand I believe) and he had been working with Bohemia Interactive for just over 2 years on the project, (in the Czech Republic) but to me it came across as a rat leaving a sinking ship. And let's face it, 9 months before he eventually left the company as an "adviser" in December 2014 he was giving interviews to gaming journalists saying that the very concept of DayZ as a multiplayer experience was flawed, and that he was a "grenade" which ultimately would do more harm than good if he outstayed his welcome. What the fuck does that even mean? As far as I was concerned DayZ was his baby, his concept. And to see him so easily walk away from this once in a lifetime phenomenon sent alarm bells ringing in my head. Now I'm not one to judge anyone for their actions as no-one can truly understand why somebody chooses to do one thing or another but from an outsider's perspective it looks pretty bad when the father of the immersive zombie survival sim walks out on his child even before it hits puberty... or "Beta" if you prefer. This action alone in my opinion displays an arrogant contempt towards the community who supported and believed in his image of what DayZ could/would be. I'm sure I'm not the only one to feel like this either as Dean's new company Rocketwerkz hasn't been able to capitalise on the celebrity of it's founder and reach the lofty heights of the Steam charts with it's debut games and I genuinely believe this is from a large portion of the DayZ player base feeling cheated from the lack of commitment from the original designer... I mean, if he can't see one project through to a more conceivable ending then what's going to stop him from giving up on another just as easily? It's a fair point I like to think.
Which leads me to my final big irk when it comes to DayZ standalone: After 5 years it's still in fucking ALPHA.
5 years. 5 YEARS!! Whole games have gone from conception to final product within that time span which are far superior to the progress that DayZ has made in that time, Subnautica being a great example. "But Padge, since the release we've seen a whole host of additional content like cars and hunting and crafting and weapon modification and horticulture and diseases along with entire new towns where every building is enterable and not to mention the new physics engine, reworked zombie pathfinding with a dynamic AI and improved graphics and sounds!" I hear you cry, but here's the thing: I didn't want any of that. All I wanted was a more refined version of the mod I fell in love with. I didn't need to be able to pick berries or skin wildlife. I never asked for clothing modification or vehicle repair to be implicated. All I was looking for was a less buggy variant of the original DayZ I played in Arma 2. And I think this is the main problem with the game as it stands right now:
The developers are so engrossed with the perfect experience (in their eyes) they're too busy focusing on what will be DayZ Version 2.0 before they're even finished Version 1.0.
I'm certain the majority of people would have been happy with a cleaned up version of the mod. Now I'm no developer but I'm sure that would have been easy to establish within the 5 year period we have just passed with the team Bohemia Interactive say they have working on DayZ... yet here we all are, mulling over what could have been and still what might be. But I fear now it will all be too late with most people moving away and on to pastures anew and ironically enough to more concentrated forms of what DayZ set out to be in the first place; with Player Unknown's Battlegrounds, Fortnite Battle Royal and more recently Escape From Tarkov gaining in popularity against DayZ's slow demise. And it's fucking sad, man. To not see DayZ even make it out of the starting trap breaks my heart, but hopefully it's a harsh lesson that both people adopting into the early access system and developers learn from. As a customer services rep one of the first things I was taught and I have stuck vehemently to is the rule to "do what you say and say what you do". Basically don't dick people around and string things out unnecessarily as people remember shit like that. So before we get any fanboys ranting at me I'm going to bring back that word from earlier which isn't used nearly enough on the internet: Reasonable.
Is it not reasonable to expect a game released in 2012, (IN ALPHA!!) to be complete or at the very least nearing completion within 5 years?
Is it not reasonable to think that the original developer of the mod would see his brainchild through to the point of at least being feature complete?
Would it not be reasonable to want the developers to concentrate on creating a stable base game on which to add all of these extras that they seem to be concentrating on as maybe free DLC, or even a enhanced DayZ 2?
If we're going to be reasonable about it all... I don't think any of these questions are asking too much considering the size of the company developing it and the funding supposedly put in to it.
Now you may think after reading close to 3000 words from me on this that I'm angry and bitter about it. I'm not. SERIOUSLY! I'm just disappointed. Disappointed that a game which had so much potential with a massive player base from the off can be so seriously mishandled to the point of killing it before it's even officially begun. And again, you'll get people who will say that DayZ isn't dead, but the fact of the matter is not even 10% of the people who bought the game are still playing it. Obviously people come and go from any game and I'm aware that a lot of the die hard fans are waiting for 0.63 to drop as there are going to be some serious changes to the engine, (again) and I'm sure come version 1.0 dropping there will be upsurge in interest, even if it's just for morbid curiosity but the behemoth that could have been will now never be... and to reiterate again, that just makes me feel sad.
I will be there too when the final full version is released. And I'm sure I'll play the hell out of it... MAYBE even resurrect the DayZ'd & Confused series I did many moons ago, but whatever I end up doing when the game goes live it will always be with a thought to the wasted potential of what this game could have been and where this crazy journey could have ended up going. I live in hope that a game directly influenced by DayZ can extend the concept that originally caught the eye of the masses and one day we will be gifted with the "perfect" open world massively multiplayer zombie survival experience.
And I'll see you in the wasteland... eventually.
Thanks once again for taking the time to read this and hopefully I'll see you next time!
Scott.
Check Out My Youtube Channel: www.YouTube.com/PalicoPadge
Back in my second blog entry where I was describing the brief history when console gaming was my primary source of entertainment I mentioned in minor detail the tribal mentality of gamers and the way it feels justified to defend your actions/buying practices for whatever piece of hardware you chose, sometimes to a fanatical degree but what I didn't really jump upon was the fact that the defence of a chosen gaming franchise can be just as brutal as the machine you choose to play it on; a classic example being the Fifa/Pro Evolution Soccer yearly debacle or for a slightly less niche sample over the past 10 years you could use the annual iteration of Activision's Call of Duty when compared to EA's Battlefield/Battlefront cash grab as an example... but that rant is for another time. Coming from an outsider's perspective when it comes to games like these, (I've enjoyed both football and first person shooter games on both sides of the argument over the years but never enough to outright defend the "honour" of them) I find it fascinating that someone would uphold the prestige of a game, any game, for good or ill. Which leads me on to my featured topic for this blog entry, the game DAYZ.
But first: Did you know that I originally started my YouTube channel back in 2012 with 90% of the content being DayZ? I bet you didn't! The reason being for this lack of a past before regular uploads began once again 2 years ago was the fact that I was a little embarrassed to the extent of which I had DayZ content on the channel compared to other games and I didn't want anyone thinking my choice of video content from then is how I feel about gaming today, which I like to think has a much broader scope compared to how it used to be. I also have a lot more disposable income these days which probably helps too but I digress...
Like many of you, I discovered this open world zombie survival game due to a Reddit post to the video The Days Ahead - Welcome to New Chernarus which starred a guy going by the name of CHKilroy as he and a group of "Survivors" went around the Chernarus map in Arma 2 trying to keep the undead hordes at bay in a fairly amusing fashion. This was continued for several episodes before the videos stopped for whatever reason, but by that point and along with over 100,000 other people I was enamoured by the concept of surviving in a open world zombie apocalypse. Now if you haven't guessed it already from what I've showcased on the channel over the last couple of years I think it's safe to say that I am a zombie FREAK. I love all kinds of zombie fiction and I'm sure that come Z day I won't be one of the first to die through lack of knowledge... lack of exercise yes, but not knowledge. So to have this game which dumps you in the middle of the Eastern Bloc and says "get on with it" motivated me to see what all the fuss was about. There was only one problem with my initial hankering for the end of the world; I didn't own Arma 2, let alone know how to play or even mod the bastard and that turned out to be as challenging as learning to play the game itself! For anyone who is unfamiliar with DayZ in the Arma 2 engine all you really need to know is it can be classed as "in depth", (over-complicated) and "clunky" (a janky mess at the best of times). This is partly the fault of using this particular engine for this particular mod; most options available to the modder makes anything created within the engine very customisable but from a player's perspective it could and did lead to having to tweak the game quite robustly in order for it to run smoothly and for some users for it to even work at all. The flip side of the coin to this though is to settle for a less powerful and customisable engine then trying to do more than what it was originally created for, a good example being The WarZ. (Later know as Infestation: Survivor Stories and as it stands it's the largest viewed video of my old recordings with just over 15,000 views... before I deleted it. See, I can be modest!) All this merges in to what can be a very jarring experience to anyone unfamiliar with the intricacies of the Arma 2 engine, which as it turns out was about 99% of the people looking at playing this new mod for a game who would have otherwise never have even given a serious thought to playing this military simulator. A lot of us from a more casual first person shooter experience had to wade through what at times felt like an academical study of all the various buttons and key bindings as well as the contextual menu which would pop up when it felt like it whilst trying to do such mundane things as opening a door, but for me this feeling of being overwhelmed by everything all at once is a feeling I haven't felt since playing World of Warcraft... and if I was going to be completely masochistically honest with you it's a feeling I chase to this very day with every new open world game or MMO I play. The first time I logged in I felt completely lost, even after watching multiple playthroughs of various other YouTubers along with reading as many guides and "hints & tips" as I could for what was at the time a little known mod to a niche game. But I LOVED it. For me it was the first time the phrase "open world" actually construed the game in it's entirety. You were quite literally on you own from the moment you logged in to the server through to your inevitable demise. And it was tense as a lone wolf. The fact that you had this 225km² map with only a handful of players meant you were constantly on edge, not knowing if the next building you (try to) enter is housing someone better geared or better skilled than you who clocked that you were in the area minutes earlier and were laying in wait. That was what made me love that mod. I actually made 2 series over 12 months, one called "DayZ'd & Confused" which chronicled my ups and downs as a casual DayZ player, (with the boring bit sped up) and "3 Lives In..." where I would look at the other maps which housed the DayZ mod and, (surprisingly enough) try to view as much of the map as possible along with loot spawns and on certain maps a lot of player interaction! Suffice to say playing as a lone wolf was never the easiest option, especially if I was unlucky enough to pick a clan server to play on but for both good or ill I never had a dull moment.
And then it happened... on the 16th of December 2012 the DayZ standalone game was released!!!!!
And it was a fucking mess.
Now before I go on, and once again referring to my opening paragraph about tribal mentality when it comes to gaming in general I'd like to throw a word in to the mix which is seldom used on the internet and one which I think needs to be more universally applied to both this article and, (if I may be so bold) life in general. That word is REASONABLE. But we'll come back to this a little further on down...
So, DayZ launches and it appears this standalone version of the mod that everybody fell in love with is released (albeit in ALPHA... they love to stress that) in a worse condition than what the mod housed in an older engine was in. Now I understand that technically this was in the "Arma 2.5" engine, (also affectionately known as a slightly re-worked version of the Take On Helicopters engine) and so there were certain aspects of the mod which would have to be re-jigged, re-written and in some aspects re-thought but I think this was where the developers made their first fatal mistake... they released it too soon. (I say fatal... the game sold over a million copies before the end of 2012!) The hype for the game was so unbelievably fierce when the main developer of the mod Dean Hall announced in August of 2012 that there would be a full blown version of his beloved game that there was bound to be creatively cheaper knockoffs released as soon as possible to catch some of that liquid gold that DayZ had produced, and one of the more "successful" adaptions of this style of game was The WarZ. Now I'm not going to go in to the history of that game which in itself is VERY shady, more so because of the developers involved and past underhanded methods they had used to dupe unsuspecting gamers out of their hard earned cash rather than the actual game itself, but as this was released in October 2012 (again, in ALPHA!) one has to wonder on whether Dean and Bohemia Interactive, the owners of the engine that DayZ was to be built upon got a little ancy in this rival which had been released before their cash cow and in turn might have made them spring their interpretation of an open world zombie survival earlier than they ideally wanted to. But with the insatiable appetite of the impatient gaming public to adhere to surely it would be better to release something rather than putting the game back another few months and let this bunch of cowboy developers steal their sales in the meantime?! In retrospect, probably not. At the time though we were happy to have DayZ along with all the promises and expectations every early access title released through Steam has attached to them and we, (and by "we" I mean the over 1,000,000 people who had bought in to the game) were happy to sit back and play what was given to us as well as having the privilege of helping to mould the game in to what would hopefully be the ultimate zombie survival experience.
So we've established that I think the game was released far too early in order to cash in on it's own hype and also to make sure the monopoly of this emerging "survival simulator" genre was not something they would have to relinquish their large piece of the pie from for the sake of artistic integrity, but ultimately there was a bare bones game there to be worked upon... and that leads me to my second irk with it's development process: Dean Hall announcing he was leaving the DayZ project. I understand that he was half way across the world from where he originated from, (New Zealand I believe) and he had been working with Bohemia Interactive for just over 2 years on the project, (in the Czech Republic) but to me it came across as a rat leaving a sinking ship. And let's face it, 9 months before he eventually left the company as an "adviser" in December 2014 he was giving interviews to gaming journalists saying that the very concept of DayZ as a multiplayer experience was flawed, and that he was a "grenade" which ultimately would do more harm than good if he outstayed his welcome. What the fuck does that even mean? As far as I was concerned DayZ was his baby, his concept. And to see him so easily walk away from this once in a lifetime phenomenon sent alarm bells ringing in my head. Now I'm not one to judge anyone for their actions as no-one can truly understand why somebody chooses to do one thing or another but from an outsider's perspective it looks pretty bad when the father of the immersive zombie survival sim walks out on his child even before it hits puberty... or "Beta" if you prefer. This action alone in my opinion displays an arrogant contempt towards the community who supported and believed in his image of what DayZ could/would be. I'm sure I'm not the only one to feel like this either as Dean's new company Rocketwerkz hasn't been able to capitalise on the celebrity of it's founder and reach the lofty heights of the Steam charts with it's debut games and I genuinely believe this is from a large portion of the DayZ player base feeling cheated from the lack of commitment from the original designer... I mean, if he can't see one project through to a more conceivable ending then what's going to stop him from giving up on another just as easily? It's a fair point I like to think.
Which leads me to my final big irk when it comes to DayZ standalone: After 5 years it's still in fucking ALPHA.
5 years. 5 YEARS!! Whole games have gone from conception to final product within that time span which are far superior to the progress that DayZ has made in that time, Subnautica being a great example. "But Padge, since the release we've seen a whole host of additional content like cars and hunting and crafting and weapon modification and horticulture and diseases along with entire new towns where every building is enterable and not to mention the new physics engine, reworked zombie pathfinding with a dynamic AI and improved graphics and sounds!" I hear you cry, but here's the thing: I didn't want any of that. All I wanted was a more refined version of the mod I fell in love with. I didn't need to be able to pick berries or skin wildlife. I never asked for clothing modification or vehicle repair to be implicated. All I was looking for was a less buggy variant of the original DayZ I played in Arma 2. And I think this is the main problem with the game as it stands right now:
The developers are so engrossed with the perfect experience (in their eyes) they're too busy focusing on what will be DayZ Version 2.0 before they're even finished Version 1.0.
I'm certain the majority of people would have been happy with a cleaned up version of the mod. Now I'm no developer but I'm sure that would have been easy to establish within the 5 year period we have just passed with the team Bohemia Interactive say they have working on DayZ... yet here we all are, mulling over what could have been and still what might be. But I fear now it will all be too late with most people moving away and on to pastures anew and ironically enough to more concentrated forms of what DayZ set out to be in the first place; with Player Unknown's Battlegrounds, Fortnite Battle Royal and more recently Escape From Tarkov gaining in popularity against DayZ's slow demise. And it's fucking sad, man. To not see DayZ even make it out of the starting trap breaks my heart, but hopefully it's a harsh lesson that both people adopting into the early access system and developers learn from. As a customer services rep one of the first things I was taught and I have stuck vehemently to is the rule to "do what you say and say what you do". Basically don't dick people around and string things out unnecessarily as people remember shit like that. So before we get any fanboys ranting at me I'm going to bring back that word from earlier which isn't used nearly enough on the internet: Reasonable.
Is it not reasonable to expect a game released in 2012, (IN ALPHA!!) to be complete or at the very least nearing completion within 5 years?
Is it not reasonable to think that the original developer of the mod would see his brainchild through to the point of at least being feature complete?
Would it not be reasonable to want the developers to concentrate on creating a stable base game on which to add all of these extras that they seem to be concentrating on as maybe free DLC, or even a enhanced DayZ 2?
If we're going to be reasonable about it all... I don't think any of these questions are asking too much considering the size of the company developing it and the funding supposedly put in to it.
Now you may think after reading close to 3000 words from me on this that I'm angry and bitter about it. I'm not. SERIOUSLY! I'm just disappointed. Disappointed that a game which had so much potential with a massive player base from the off can be so seriously mishandled to the point of killing it before it's even officially begun. And again, you'll get people who will say that DayZ isn't dead, but the fact of the matter is not even 10% of the people who bought the game are still playing it. Obviously people come and go from any game and I'm aware that a lot of the die hard fans are waiting for 0.63 to drop as there are going to be some serious changes to the engine, (again) and I'm sure come version 1.0 dropping there will be upsurge in interest, even if it's just for morbid curiosity but the behemoth that could have been will now never be... and to reiterate again, that just makes me feel sad.
I will be there too when the final full version is released. And I'm sure I'll play the hell out of it... MAYBE even resurrect the DayZ'd & Confused series I did many moons ago, but whatever I end up doing when the game goes live it will always be with a thought to the wasted potential of what this game could have been and where this crazy journey could have ended up going. I live in hope that a game directly influenced by DayZ can extend the concept that originally caught the eye of the masses and one day we will be gifted with the "perfect" open world massively multiplayer zombie survival experience.
And I'll see you in the wasteland... eventually.
Thanks once again for taking the time to read this and hopefully I'll see you next time!
Scott.
Check Out My Youtube Channel: www.YouTube.com/PalicoPadge
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